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SWBF2
SWBF2

Star Cards - Vehicles

  • Rarity Effect: Blast Radius
  • Common: 6 meters
  • Uncommon: 6.25 meters
  • Rare: 6.5 meters
  • Epic: 7 meters
  • Legendary: ? meters

A basic grenade with a large blast radius and high damage, operating on a timed fuse.

  • Rarity Effect: Recharge Time
  • Common: 20 seconds
  • Uncommon: 19 seconds
  • Rare: 18 seconds
  • Epic: 16 seconds
  • Legendary: ? seconds

Mark enemies to make them easier to hunt down. Sprint faster. Draw a close-range weapon that builds no heat during the active time of this ability. When you perform a kill, the active time of this ability is replenished.

Assault Training

  • Rarity Effect: Health on Kill
  • Common: 20 health
  • Uncommon: 22.5 health
  • Rare: 25 health
  • Epic: 30 health
  • Legendary: ? health

Gain a small amount of health for each defeated enemy.

  • Rarity Effect: Shield Health
  • Common: 150 hit points
  • Uncommon: 175 hit points
  • Rare: 200 hit points
  • Epic: 250 hit points
  • Legendary: ? hit points

A small forward-facing shield that allows the user to fire the primary weapon while slowly advancing.

  • Rarity Effect: Charge Up Time
  • Common: 1.1 seconds
  • Uncommon: 1 seconds
  • Rare: 0.9 seconds
  • Epic: 0.8 seconds
  • Legendary: ? seconds

Enter a powerful medium-range combat mode where you deploy a heavy repeating blaster with massive damage output, at the cost of severely limited movement.

  • Rarity Effect: Score Per Hit
  • Common: 4 points
  • Uncommon: 5 points
  • Rare: 7 points
  • Epic: 9 points
  • Legendary: ? points

Gain a small amount of score each time damage is taken or a shield absorbs damage.

  • Rarity Effect: Recharge Time
  • Common: 18 seconds
  • Uncommon: 16 seconds
  • Rare: 14 seconds
  • Epic: 10 seconds
  • Legendary: ? seconds

A deployable turret that fires at enemy soldiers and vehicles. Can be picked up and replaced by owner. Can be repaired by Officers by staying close to it. Can be picked up, repaired, and detonated by owner.

  • Rarity Effect: Effect Radius
  • Common: 10 meters
  • Uncommon: 11 meters
  • Rare: 12 meters
  • Epic: 14 meters
  • Legendary: ? meters

Issue a Battle Command that inspires friendly soldiers in your vicinity to push themselves harder, effectively making them able to withstand more damage. You get the same effect yourself if you command at least one friendly player with your Battle Command.

  • Rarity Effect: Regeneration Delay Multiplier
  • Common: 80%
  • Uncommon: 75%
  • Rare: 70%
  • Epic: 60%
  • Legendary: ?%

Nearby allies recover sooner from taking damage.

Laser Trip Mine

  • Rarity Effect: Recharge Time
  • Common: 30 seconds
  • Uncommon: 26 seconds
  • Rare: 22 seconds
  • Epic: 16 seconds
  • Legendary: ? seconds

A basic anti-personnel mine with a laser tripwire. Detonates when an enemy soldier crosses the tripwire.

Infiltration Replenish

  • Rarity Effect: Scanner Scrambling Radius
  • Common: 10 meters
  • Uncommon: 11 meters
  • Rare: 12 meters
  • Epic: 14 meters
  • Legendary: ? meters

Reveal all enemies on your scanner. Scramble enemy scanners in close proximity. Draw a medium-range weapon that builds no heat during the active time of this ability. When you perform a kill, the active time of this ability is replenished.

Stealth

  • Rarity Effect: Melee Damage Bonus
  • Common: 65 damage
  • Uncommon: 75 damage
  • Rare: 100 damage
  • Epic: 150 damage
  • Legendary: ? damage

Hidden from enemy scanners when sprinting. Increased melee damage.

  • Rarity Effect: Recharge Time
  • Common: 40 seconds
  • Uncommon: 38 seconds
  • Rare: 36 seconds
  • Epic: 32 seconds
  • Legendary: ? seconds

In the Barrage configuration, this MPL (Multi-Purpose Launcher) functions as a launcher with multiple small grenades.

Disruption

  • Rarity Effect: Range
  • Common: 16 meters
  • Uncommon: 17 meters
  • Rare: 18 meters
  • Epic: 20 meters
  • Legendary: ? meters

A handheld device that overheats enemy weapons, defuses explosives, and temporarily disables droids and turrets.

Scout Pistol

  • Rarity Effect: None

A quick-firing sidearm weapon that can be drawn when a primary weapon is overheated or disrupted.

  • Rarity Effect: Blast Radius
  • Common: 5 meters
  • Uncommon: 5.25 meters
  • Rare: 5.5 meters
  • Epic: 6 meters
  • Legendary: ? meters

A powerful explosive that is manually detonated.

  • Rarity Effect: Multiplier
  • Common: 90%
  • Uncommon: 85%
  • Rare: 80%
  • Epic: 72%
  • Legendary: ?%

All of your abilities have shorter cooldown times.