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SWBF2
SWBF2

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Assault

Thermal Detonator

Thermal Detonator

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Thermal Detonator

A basic grenade with a large blast radius and high damage, operating on a timed fuse.


Rarity Effect - Blast Radius

  • Common - 6 meters
  • Uncommon - 6.25 meters
  • Rare - 6.5 meters
  • Epic - 7 meters

Vanguard Replenish

Vanguard: Replenish

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Vanguard: Replenish

Mark enemies to make them easier to hunt down. Sprint faster. Draw a close-range weapon that builds no heat during the active time of this ability. When you perform a kill, the active time of this ability is replenished.


Rarity Effect - Recharge Time

  • Common - 20 seconds
  • Uncommon - 19 seconds
  • Rare - 18 seconds
  • Epic - 16 seconds

Assault Training

Assault Training

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Assault Training

Gain a small amount of health for each defeated enemy.


Rarity Effect - Health on Kill

  • Common - 20 health
  • Uncommon - 22.5 health
  • Rare - 25 health
  • Epic - 30 health

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Heavy

Combat Shield

Combat Shield

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Combat Shield

A small forward-facing shield that allows the user to fire the primary weapon while slowly advancing.


Rarity Effect - Shield Health

  • Common - 150 hit points
  • Uncommon - 175 hit points
  • Rare - 200 hit points
  • Epic - 250 hit points

Sentry

Sentry

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Sentry

Enter a powerful medium-range combat mode where you deploy a heavy repeating blaster with massive damage output, at the cost of severely limited movement.


Rarity Effect - Charge Up Time

  • Common - 1.1 seconds
  • Uncommon - 1 second
  • Rare - 0.9 seconds
  • Epic - 0.8 seconds

Defender

Defender

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Defender

Gain a small amount of score each time damage is taken or a shield absorbs damage.


Rarity Effect - Score Per Hit

  • Common - 4 points
  • Uncommon - 5 points
  • Rare - 7 points
  • Epic - 9 points

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Officer

Blaster Turret

Blaster Turret

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Blaster Turret

A deployable turret that fires at enemy soldiers and vehicles. Can be picked up and replaced by owner. Can be repaired by Officers by staying close to it. Can be picked up, repaired, and detonated by owner.


Rarity Effect - Recharge Time

  • Common - 18 seconds
  • Uncommon - 16 seconds
  • Rare - 14 seconds
  • Epic - 10 seconds

Battle Command Fortitude

Battle Command Fortitude

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Battle Command Fortitude

Issue a Battle Command that inspires friendly soldiers in your vicinity to push themselves harder, effectively making them able to withstand more damage. You get the same effect yourself if you command at least one friendly player with your Battle Command.


Rarity Effect - Radius

  • Common - 10 meters
  • Uncommon - 11 meters
  • Rare - 12 meters
  • Epic - 14 meters

Officer's Presence

Officer's Presence

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Officer's Presence

Nearby allies recover sooner from taking damage.


Rarity Effect - Regeneration Delay Multiplier

  • Common - 80%
  • Uncommon - 75%
  • Rare - 70%
  • Epic - 60%

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Specialist

trip mine

Trip Mine

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Trip Mine

A basic anti-personnel mine with a laser tripwire. Detonates when an enemy soldier crosses the tripwire.


Rarity Effect - Recharge Time

  • Common - 30 seconds
  • Uncommon - 26 seconds
  • Rare - 22 seconds
  • Epic - 16 seconds

infiltration replenish

Infiltration Replenish

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Infiltration Replenish

Reveal all enemies on your scanner. Scramble enemy scanners in close proximity. Draw a medium-range weapon that builds no heat during the active time of this ability. When you perform a kill, the active time of this ability is replenished.


Rarity Effect - Scanner Scrambling Radius

  • Common - 10 meters
  • Uncommon - 11 meters
  • Rare - 12 meters
  • Epic - 14 meters

Stealth

Stealth

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Stealth

Hidden from enemy scanners when sprinting. Increased melee damage.


Rarity Effect - Melee Damage Bonus

  • Common - 65 damage
  • Uncommon - 75 damage
  • Rare - 100 damage
  • Epic - 150 damage

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Multi-Class

Barrage

Barrage

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Barrage

In the Barrage configuration, this MPL (Multi-Purpose Launcher) functions as a launcher with multiple small grenades.


Rarity Effect - Recharge Time

  • Common - 40 seconds
  • Uncommon - 38 seconds
  • Rare - 36 seconds
  • Epic - 32 seconds

Disruption

Disruption

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Disruption

A handheld device that overheats enemy weapons, defuses explosives, and temporarily disables droids and turrets.


Rarity Effect - Range

  • Common - 16 meters
  • Uncommon - 17 meters
  • Rare - 18 meters
  • Epic - 20 meters

Scout Pistol

Scout Pistol

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Scout Pistol

A quick-firing sidearm weapon that can be drawn when a primary weapon is overheated or disrupted.


Rarity Effect - None

Detonite Charge

Detonite Charge

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Detonite Charge

A powerful explosive that is manually detonated.


Rarity Effect - Blast Radius

  • Common - 5 meters
  • Uncommon - 5.25 meters
  • Rare - 5.5 meters
  • Epic - 6 meters

Cooldown Bonus

Cooldown Bonus

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Cooldown Bonus

All of your abilities have shorter cooldown times.


Rarity Effect - Multiplier

  • Common - 90%
  • Uncommon - 85%
  • Rare - 80%
  • Epic - 72%

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